Drawing & Blending ​
Graphics32 supports high-speed line drawing, polygon fill, and alpha-blending primitives.
Pixel Blending Modes ​
When drawing pixels onto a TBitmap32, Graphics32 supports several combine modes (TDrawMode):
dmOpaque: Overwrites target pixel completely.dmBlend: Standard alpha blending using source pixel alpha channel.dmTransparent: Ignores pixels matchingTransparentColor.dmCustom: Uses a user-assigned blending function callback.
pascal
Bitmap.DrawMode := dmBlend;Primitive Drawing Methods ​
Lines and Rectangles ​
pascal
// Antialiased line
Bitmap.LineA(X1, Y1, X2, Y2, clBlack32);
// Filled rectangle with alpha blending
Bitmap.FillRect(Left, Top, Right, Bottom, Color32(128, 255, 0, 0));Vector Polygon Rasterization (GR32_Polygons) ​
pascal
uses GR32, GR32_Polygons;
procedure DrawPolygon(Bitmap: TBitmap32);
var
Poly: TPolygon32;
begin
Poly := TPolygon32.Create;
try
Poly.Add(PointD(100, 100));
Poly.Add(PointD(200, 50));
Poly.Add(PointD(250, 200));
Poly.Add(PointD(150, 250));
// Draw filled anti-aliased polygon
Poly.DrawFill(Bitmap, clBlue32);
finally
Poly.Free;
end;
end;