type TAntialiasMode = (am32times, am16times, am8times, am4times, am2times);


Specifies how polygons are antialiased.

Here is a small illustration that demonstrates the different modes and their output quality:


32x supersampling generally generates the best result. However, it is also the slowest mode.
16x supersampling generates a very smooth result. Generally, there is no noticeable difference in quality between this and the 32x mode.
8x supersampling is a good compromise between speed and quality.
4x supersampling offers an acceptable tradeoff between speed and quality.
2x supersampling offers the worst quality, but still has a higher precision than rendering without any antialiasing.

If you need fast but still antialiased polygons (for example in an editor) we recommend using the 4x or 8x antialias mode.


See Also