Graphics32 is a set of functions, classes, components and controls designed for high-performance graphics programming.

Being highly specialized for 32-bit pixel format, it provides fast operations with pixels and graphic primitives and in most cases Graphics32 considerably outperforms standard TBitmap/TCanvas classes.

The library comes with a full source code, documentation and examples.

The following topics are covered in this overview:

See Also

Changes, Contacts, Donate, Features, License, Naming Conventions, SSE2 Optimizations