Graphics32 is a set of functions, classes, components and controls designed for high-performance graphics programming.
Being highly specialized for 32-bit pixel format, it provides fast operations with pixels and graphic primitives and in most cases Graphics32 considerably outperforms standard TBitmap/TCanvas classes.
The library comes with a full source code, documentation and examples.
The following topics are covered in this overview:
Changes, Contacts, Donate, Features, License, Naming Conventions, SSE2 Optimizations
Copyright ©2000-2016 Alex Denisov and the Graphics32 Team - Graphics32 HEAD - Built on 11-November-2019